1. Professional
- 1.1. 3D Slider Crank Tutorial (Professional)
- 1.1.1. Getting Started
- 1.1.2. Setting Up Your Simulation Environment
- 1.1.2.1. Task Objective
- 1.1.2.2. Estimated Time to Complete
- 1.1.2.3. Starting RecurDyn
- 1.1.2.4. Understanding the Interface
- 1.1.2.4.1. Using the Ribbon menu
- 1.1.2.4.2. To select a tool:
- 1.1.2.4.3. Using the Database Window
- 1.1.2.4.4. To view the entities in your model:
- 1.1.2.4.5. Using the Working Window
- 1.1.2.4.6. Using the Working Plane
- 1.1.2.4.7. Using Command Toolbar
- 1.1.2.4.8. To use the toolbars together to create your model:
- 1.1.2.4.9. Status Bar
- 1.1.2.4.10. System Modes in RecurDyn
- 1.1.2.4.11. Changing System Modes:
- 1.1.2.5. Changing the Gravitational Force Direction
- 1.1.2.6. Changing the Working Plane
- 1.1.3. Creating Geometry
- 1.1.3.1. Task Objective
- 1.1.3.2. Estimated Time to Complete
- 1.1.3.3. Modeling the Grounded Bracket
- 1.1.3.3.1. To change the Grid Size
- 1.1.3.3.2. To change Body Edit Mode to create a bracket
- 1.1.3.3.3. To create Box Geometry
- 1.1.3.3.4. To create the cylinder geometry:
- 1.1.3.3.5. To create outline for extrusion
- 1.1.3.3.6. To create Curve Sweep
- 1.1.3.3.7. To exit body edit mode.
- 1.1.3.3.8. To change name and color of the Body.
- 1.1.3.4. Modeling the Crank Body
- 1.1.3.4.1. To change the working plane
- 1.1.3.4.2. To create the crank body:
- 1.1.3.4.3. To change the name of the body:
- 1.1.3.4.4. Modifying the Link Geometry
- 1.1.3.4.5. To create Ellipsoid geometry
- 1.1.3.4.6. To do Boolean Unite
- 1.1.3.4.7. To do Boolean Subtract
- 1.1.3.4.8. To create a cylinder:
- 1.1.3.4.9. To exit the edit mode of crank body
- 1.1.3.4.10. To change the color of crank body
- 1.1.3.4.11. To translate the crank body
- 1.1.3.5. Creating the Connecting Rod
- 1.1.3.6. Modeling the Slider
- 1.1.3.6.1. To change working plane
- 1.1.3.6.2. To create the box:
- 1.1.3.6.3. To change the body name
- 1.1.3.6.4. To add a box to the Slider body:
- 1.1.3.6.5. To add link geometry to the Slider body:
- 1.1.3.6.6. To create ellipsoid geometry:
- 1.1.3.6.7. To do Boolean Unite
- 1.1.3.6.8. To do Boolean Subtract
- 1.1.3.6.9. To fillet the edges of the upper box geometry:
- 1.1.3.6.10. To do Boolean Unite
- 1.1.3.6.11. To exit the edit mode of slider body
- 1.1.3.6.12. To change color of slider body
- 1.1.3.6.13. To change Working Plane
- 1.1.3.6.14. To translate the slider body
- 1.1.3.7. Saving Your Model
- 1.1.4. Creating Joints
- 1.1.5. Performing Analysis
- 1.1.6. Working with Animations
- 1.1.7. Plotting
- 1.2. Engine with Propeller Tutorial (Professional)
- 1.2.1. Getting Started
- 1.2.2. Creating the Initial Model
- 1.2.3. Organizing the Geometry
- 1.2.4. Creating Joints
- 1.2.4.1. Task Objective
- 1.2.4.2. Estimated Time to Complete
- 1.2.4.3. Attaching the Blades to the Hub with Revolute Joints
- 1.2.4.4. Attaching the Propeller Hub to the Engine
- 1.2.4.5. Attaching the Engine to Ground with a Fixed Joint
- 1.2.4.6. Defining the Rotation of the Propeller
- 1.2.4.7. Saving the Model
- 1.2.5. Creating Forces
- 1.2.6. Performing Analysis
- 1.2.7. Creating Scopes and Setting Force Display
- 1.2.8. Performing a Design Study
- 1.2.9. Plotting the Results
- 1.3. Pinball Tutorial (Professional)
- 1.3.1. Getting Started
- 1.3.2. Setting Up Your Simulation
- 1.3.3. Creating Geometry
- 1.3.4. Creating Force and Contact
- 1.3.4.1. Task Objective
- 1.3.4.2. Estimated Time to Complete
- 1.3.4.3. Defining the Compressed Spring
- 1.3.4.4. Defining the Contact between the Balls
- 1.3.4.5. Defining Contact Between the Balls and Guides
- 1.3.4.5.1. To create the contact between the first ball (Ball_1) and the guide geometry
- 1.3.4.5.2. To create the contact between the second ball (Ball_2) and the guide geometry
- 1.3.4.5.3. To create the contact between the Ball_2 and the arc Guide geometry
- 1.3.4.5.4. To create the contact between the Ball_3 and the lower Guide geometry
- 1.3.4.5.5. To define the Smooth Node Contact and define force displays
- 1.3.4.6. Saving the Model
- 1.3.5. Creating Expression Scope
- 1.3.6. Performing a Design Study
- 1.4. Ball Return Tutorial (Professional)
- 1.4.1. Getting Started
- 1.4.2. Setting Up Your Simulation Environment
- 1.4.3. Importing Geometry
- 1.4.4. Defining Joints and Forces
- 1.4.5. Defining 3D Contact
- 1.4.5.1. Task Objective
- 1.4.5.2. Estimated Time to Complete
- 1.4.5.3. Defining Contact between Ball and the ReturnPipe
- 1.4.5.4. Defining Contact between Ball and the Container.
- 1.4.5.5. Defining Contact between Ball_1 and Ball_2
- 1.4.5.6. Adjust Contact Surface Resolution of Return
- 1.4.5.7. Saving the Model
- 1.4.6. Analyzing and Reviewing the Model
- 1.5. Dipper Stick with Bucket Tutorial (Professional)
- 1.5.1. Getting Started
- 1.5.2. Creating the Link
- 1.5.3. Creating the Hydraulic Cylinder
- 1.5.4. Add Motion to the Hydraulic Cylinder
- 1.5.5. Adding a Bucket Tip Load
- 1.5.6. Calculating Power Consumption
- 1.5.6.1. Task Objective
- 1.5.6.2. Estimated Time to Complete
- 1.5.6.3. Creating the Dummy Body
- 1.5.6.4. Creating an Axial Force to Act on the DrivingForceBody
- 1.5.6.5. Fixing DrivingForceBody to Ground
- 1.5.6.6. Creating the Expression for Calculating Power
- 1.5.6.7. Creating an Output Request
- 1.5.6.8. Running a Simulation and Plotting the Results
- 1.5.7. Calculating the Range of Motion
- 1.5.8. Running and Analyzing a DOE
- 1.5.9. Running the Simulation in Batch Mode