6.2.4.5. Gear

A gear can be used to relate the relative coordinates of two revolute joints. The user can define the gear ratio by attaching a common velocity marker on the carrier body to which the joints are attached. The z-axis of the common velocity marker is defined by clicking two points [Point and Direction]. Therefore, the user must define the base markers of two revolute joints and the common velocity marker on the same carrier body. The z-axis of the common velocity marker becomes the tangential velocity direction of the two action bodies of revolute joints.

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Figure 6.238 Configuration of Gear Joint

The formula for the gear constraint is

\({{\theta }_{1}}\times {{r}_{1}}+{{\theta }_{2}}\times {{r}_{2}}=0\)

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Figure 6.239 Formula for Gear Joint

A gear joint is different from a coupler as follows.

  • A gear joint can define two revolute joints only.

  • The base body of two revolute joints must be the same.

  • A point is defined instead of a scale.

6.2.4.5.1. Modeling Options

The user can create a joint entity as follows.

  • Joint, Joint, Point, Direction

    • Joint: Selects a joint as the first joint.

    • Joint: Selects a joint as the second joint.

    • Point: Selects a point as a position of the common velocity marker.

    • Direction: Defines the z-axis of the common velocity marker.

6.2.4.5.2. Properties

The user can modify the joint properties using the Joint page.

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Figure 6.240 Gear property page [Joint page]

  • First Joint: Defines the first joint.

  • Second Joint: Defines the second joint.

  • Common Velocity Marker: Defines the common velocity marker.

  • Force Display: Displays the resultant force vector graphically on Working Window.