6.4.3. Primitive 3D Contact
Primitive 3D Contact entities are using the primitive geometry as a base and action.
Force Averaging Method |
Primitive 3D Contact List |
Summation |
Sphere To Sphere
Sphere In Sphere
Sphere To Cylinder
Sphere In Cylinder
Sphere To Box
Sphere In Box
Sphere To Torus
Sphere In Torus
Sphere To Cone
Sphere In Cone
Sphere To ArcRevolution
Sphere To ArcExtrude
|
Average |
Cylinder To Cylinder
Cylinder In Cylinder
Cylinder To Box
Cone To Cone
Cone In Cone
Cone To Cylinder
|
- 6.4.3.1. Sphere To Sphere
- 6.4.3.2. Sphere In Sphere
- 6.4.3.3. Sphere To Cylinder
- 6.4.3.4. Sphere In Cylinder
- 6.4.3.5. Sphere To Cone
- 6.4.3.6. Sphere In Cone
- 6.4.3.7. Sphere To Box
- 6.4.3.8. Sphere In Box
- 6.4.3.9. Sphere To Torus
- 6.4.3.10. Sphere In Torus
- 6.4.3.11. Sphere To Arc Revolution
- 6.4.3.12. Sphere To Arc Extrusion
- 6.4.3.13. Cylinder To Cylinder
- 6.4.3.14. Cylinder In Cylinder
- 6.4.3.15. Cylinder To Box
- 6.4.3.16. Cone To Cylinder
- 6.4.3.17. Cone To Cone
- 6.4.3.18. Cone In Cone