6.4.3. Primitive 3D Contact

Primitive 3D Contact entities are using the primitive geometry as a base and action.

Force Averaging Method

Primitive 3D Contact List

Summation

Sphere To Sphere
Sphere In Sphere
Sphere To Cylinder
Sphere In Cylinder
Sphere To Box
Sphere In Box
Sphere To Torus
Sphere In Torus
Sphere To Cone
Sphere In Cone
Sphere To ArcRevolution
Sphere To ArcExtrude

Average

Cylinder To Cylinder
Cylinder In Cylinder
Cylinder To Box
Cone To Cone
Cone In Cone
Cone To Cylinder