36.3. Connecting Entities

36.3.1. Revolute Joint

A revolute joint is defined between two bodies. The created potion types are two:

  • Crank Sprocket – Crankcase

  • Cam Sprocket – Crankcase

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Click the right mouse button on the revolute joint component to choose Properties of the revolute joint. The user can modify the property of revolute joint dialog box.

Please refer to Revolute Joint.

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Figure 36.52 Crank Sprocket Revolute property page

36.3.2. Bushing

A bushing is defined between two bodies. The created potion types are three:

  • Crank Sprocket – Crankcase

  • Cam Sprocket – Crankcase

  • Chain Tensioner - Crankcase

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Click the right mouse button on the bushing component to choose Properties of bushing. The user can modify the property of bushing dialog box.

Please refer to Bushing Force.

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Figure 36.53 Properties of Bushing dialog box

36.3.3. Fixed Joint

A fixed joint is defined between two bodies. The created potion type is one:

  • Chain Tensioner – Crankcase

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Click the right mouse button of the fixed joint component to choose Properties of fixed joint. The user can modify the property of fixed joint dialog box.

36.3.4. Contact

The following types are for the Contact between the Chain Tensioner and Tensioner Guide.

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Table 36.1 Contact Type according to Shape type

Tensioner Shape Type

Tensioner Guide Shape Type

Contact Type

Plane Circle orCylinder

Plane Circle or Cylinder

Cylinder to Cylinder Contact

Sphere

Sphere

Sphere to Sphere Contact

Plane Circle orCylinder

Sphere

Sphere to Cylinder Contact

Sphere

Plane Circle or Cylinder

Sphere to Cylinder Contact