6.4. Contact
The contact is that two bodies are affected by their forces after they contact each other. It is important in the mechanical system as a cam and latch device. On the contrary to this, it is caused by abnormal vibration and noise. If a contact is defined between two geometries, you can calculate a contact force by the amount of interface and give it to each body.
RecurDyn supports various contact entities such as following table. The user can create the contact forces by using the contact entities in the Contact group.
General |
Primitive 3D |
2D |
Solid |
Sphere To Sphere |
Geo Curve |
Geo Surface |
Sphere In Sphere |
Geo Circle |
Geo Sphere |
Sphere To Cylinder |
Circle To Circle |
Geo Cylinder |
Sphere In Cylinder |
Circle In Circle |
Geo Curve To Surface |
Sphere To Box |
Circle To Curve |
Geo Curve 3D |
Sphere In Box |
Curve To Curve |
Geo Sphere To Curve 3D |
Sphere To Torus |
Cam2D |
Sphere To Surface |
Sphere In Torus |
Cam Line2D |
Cylinder To Surface |
Sphere To Cone |
|
UV Sphere |
Sphere In Cone |
|
Cylinder To Cylinder |
||
Cylinder In Cylinder |
||
Cylinder To Box |
||
Cone To Cone |
||
Cone In Cone |
||
Cone To Cylinder |
||
Sphere To Arc Revolution |
||
Sphere To Arc Extrusion |
The contact of a simple geometry as sphere is light the load of contact calculation and is easy to set each parameter. On the contrary to this, the contact of a surface or patch is high to general characteristic and can define any surface. Instead, the parameter setting becomes complex and the load of contact calculation is high. Therefore, you should use the contact of simple geometry.
Guideline for RecurDyn Contact Type
There are 3 types of contact.
Primitive Contact such as Sphere to Sphere.
Semi-Primitive Contact such as Sphere to Surface
General Contact such as Surface to Surface, Extended Surface to Surface, Solid, and Geo contacts.
Recommended Selection of RecurDyn Contact entities
If you can apply the primitive contact, please use Primitive Contact.
If you can apply the semi-primitive contact, please use Semi-Primitive Contact. For this type of contact, FB tries to implement with Geo Surface contact in future.
For the general contact problem, you can choose Solid or Geo Surface contact.
For the rigid contact and convex-convex problem, you can choose the Solid contact for more fast solution.
Recommended Selection of RecurDyn Contact entities [2D problem]
If you can apply the primitive contact, please use Primitive Contact such as Circle to Circle.
If you can apply the semi-primitive contact, please use Semi-Primitive Contact. For this type of contact, FB tries to implement with Geo Curve contact in future.
For the general contact problem, you can choose Geo Curve contact. If you want to use Curve to Curve contact, please use Geo Curve contact.
- 6.4.1. Common UI
- 6.4.2. General Contact
- 6.4.3. Primitive 3D Contact
- 6.4.3.1. Sphere To Sphere
- 6.4.3.2. Sphere In Sphere
- 6.4.3.3. Sphere To Cylinder
- 6.4.3.4. Sphere In Cylinder
- 6.4.3.5. Sphere To Cone
- 6.4.3.6. Sphere In Cone
- 6.4.3.7. Sphere To Box
- 6.4.3.8. Sphere In Box
- 6.4.3.9. Sphere To Torus
- 6.4.3.10. Sphere In Torus
- 6.4.3.11. Sphere To Arc Revolution
- 6.4.3.12. Sphere To Arc Extrusion
- 6.4.3.13. Cylinder To Cylinder
- 6.4.3.14. Cylinder In Cylinder
- 6.4.3.15. Cylinder To Box
- 6.4.3.16. Cone To Cylinder
- 6.4.3.17. Cone To Cone
- 6.4.3.18. Cone In Cone
- 6.4.4. 2D Contact